Did you use Blender for the rendering the stills?
I've wanted to do a similar concept with photographs.
Ash Woods
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I just replayed it to remind myself how it felt, and I just noticed the yellow raindrops! They tell you when a potential "right arrow" moment is coming up. I didn't get this before: that the right-arrow cues are on the same beat as the rain drops. it's so much simpler than I was making it my head.
My eyes were so fixated on the raindrops, but I would also try to keep an eye out on the left side of the screen on the pulsing arrows until they'd turn yellow. So hitting the arrow key felt like a scramble and like something I couldn't anticipate.
But I feel like I get it now, and playing it a second time with this in mind, it feels a lot different. I'm not sure how you'd improve anything, but maybe my lengthy explanation of my experience gives you some ideas!
Thanks for the thorough explanation. I like the method of using easing functions, giving you tons of flexibility! This explains how you drew the line path in front of the circles, just take songtime and add a beat or two, put that in the easy function to get points for drawing the line!
I can't remember from playing, but does the scoring system have a hit window for late/early hits?
The motion and sway give the circles personality. I laughed a bit on the first ones that psyched me out.
I've never used Love, but I needed it on Linux to run, so now I've got it!
What was your method for creating and storing the beat maps for the songs? Each circle looks like it would have several properties.
That final "hard" song was outrageous. Nice work on this!
Oh that answers my question! I've been thinking about different ways to choreograph game play and/or visuals with music. As a programmer, data files seem the most logical. Aren't there tools for helping create these? I know a lot of rhythm game communities tend to have tools specifically for their game. I wonder about beat map tools that could help regardless of game.
Wow great work Ben! I can tell you're a rhythm game enthusiast with song maps like these! The response from key inputs feels quick and sharp, so you can just focus on the music. I'd love to know more about your workflow in Godot. Did you create data files for the beat maps, or use the scene editor? (I suspect the former)
I my only quarrel was that the up/down (jump and slide) keys didn't switch on the ceiling. I had to make an effort to switch my thinking for ceiling sections.
Wow great work! I wouldn't think a metroidvania could be pulled off in a game jam, but the world is kept simple enough to explore the core mechanics.
Thanks for releasing the source! Looks like there's some cool stuff going on in there. I'm especially interested in how the levels were put together, they look like tilemaps, but radial of course. Gonna find out...
EDIT: You built a level editor, brilliant!
This is art. I love the pacing of the game. It felt relaxing and peaceful - great music choices, it set the tone of 1800's British country-side.
I didn't have anyone to play with, and I still enjoyed controlling all the dogs.
In the middle of level 2 I wondered how fun it would be to have wolves, and then BAM. The mood shift was great.
Honestly I'd love to play a future version of this, especially with friends and the same type of music score (maybe even adaptive as sheep gets in danger).
Great job!
Thank you! That means a lot. I plan on making many more games/toys like this.
There's a jam going on right now you might be interested in keeping tabs on focused on music games: https://itch.io/jam/ssjmusicfirst
I love the concept! I worked on something very similar.I'm a bit stuck early on though, is there control to pick up the key? I can't seem to grab it.
EDIT: Oops, the controls are nicely placed in the environment, my bad.
I love the art, btw! The mechanics force you to slow down and think about programming useful sequences. I'd love to see this with some additional work put into level design. Probably more to explore here!