Nice job on this cute and fun little retro platformer. I liked the overall aesthetic and vibe. The idea that you can control when you turn into the werewolf, but not what it does after that is interesting. It mixes together the idea of 'out of control' without becoming frustrating. Although I did get stuck in level 2 where I couldnt get through the long section of spikes since the werewolf would never get to the other side, it would stop and spin in the middle or move and come all the way back. Also I think less jump height would make the platforming more fun too. Overall I did really like it and was impressed, nice job!
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A hint for the long spike section: the werewolf is trying to follow the enemy above you, so you need to time your shift with the enemy to get to the other side at the right time to shift back. I realized after the deadline that how that mechanic works wasn't super clear.
Thank you for your feedback! I'll keep it in mind if I make a follow up game based off of this!