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This was fun!  It has a cool aesthetic, and the constant shooting makes things very hectic very fast.

The main criticism I have was that the collectables had an annoying  habit of hovering around out of bounds on certain levels, though I guess it's to make the player stay in the level longer and have to dodge more.

Overall though, the core gameplay is really solid, and I enjoyed it! =)

Thank you for the feedback!

Hi, thank you for the feedback! We are hovering over the idea of collectives being able to escape the play area. On one hand it makes the player consider the timing to collect them, but it can be frustrating sometimes. We might change it int the future. But for now we'll focus on refining the core loop and implementing high score tables for bragging rights :)