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Really well polished game! Congrats on this! Once the game reveals itself, it's a very cool concept and constanting requires a rewiring of your brain that is quite fun.

If i had to criticize, as other people have said, the timer feels very punishing. If it was twice as long as it is now for every level, I feel like that would be fine, though I am honestly not even sure that the game needs a timer. Between the puzzle solving, platforming, and obstacles, a timer on top of it all feels a bit much. I also would have been great if there were ability indicators on the colored wires as well (kinda like how there are on the arrow keys). Even after ten minutes of playing, I found myself constantly having to remind myself which color did which ability.

Overall, though, suberb game! 

Thanks! The timer has indeed been a point of contention, it's bothering many and many are saying they like it! I think primarily for the design I was aiming for a more difficult speedrunning style experience, but that may not have been the best thing to go for in a jam like this haha ^^

Thank you ever so much for the feedback, all points have been noted!