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I like the turned based stealth concept a lot, great idea. As some commenters mentioned, I also think the game could explain itself better, as in why isn't shift working, why are the legs breaking ("Did I something wrong?") and I also thought I was the guard. Also I think when the guards are taking double turns, the game could do those a little faster. There's a moment of waiting, that's (at least for my personal taste) a little too long.

Ah, playing through the game again and actually get play testers made me realize those wait times are certainly quite long. Certainly another thing for me to adjust in a future version of the game!

Thanks for the feedback!