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(+2)

I was really excited about the idea of a "point and click adventure game where you didn't have control over where the character went", but I didn't feel like I got that. When the character did go out of my control, it wasn't used mechanically, only to tell a joke. Don't get me wrong, I liked the jokes it told, but I think there's untapped potential in your concept.

We could definitively have taken the out of control aspect further. Thanks for the feedback :)