I didn't include them because they are used in very specific cases and wouldn't be useful for custom nodes.
"addCRamp(y)" adds the Colorizer's color ramp at vertical position "y", and "colorize()" is a hardcoded function which will color the texture at input 0 with the values from the first color ramp. In case a custom node uses this and its layout doesn't match that of the Colorizer (having no inputs or no color ramps), the program might just crash.