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I think you could have an interesting concept here. Right now I agree with you that it feels more like a slightly interactive simulation rather than a full game. The idea of indirectly controlling a rancher and trying to save rabbits sounds cute and fun, but right now it just feels too slow and largely passive. I'd seriously up the speed of the game , and maybe introduction things that are in the player's control. How about let the player build fences that keep bunnies in, but also obstruct the ranchers movement? Any-who, I hope to see you in another jam LRFLEW!