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(+2)

I loved the way your game opened! The screaming crowd in the background made me super uncomfortable, but that's a good thing because it fit the vibe of the game. I was expecting some sort of text-based game, so the twist of turning it into a shooter was cool. However, the actual game itself wasn't very fun. All I had to do was go around and essentially click on stuff until I was lucky enough for things to spawn close enough together to fill my meter. Overall, the vibe was nice, the gameplay was okay, and the music was good.

I think it would have been fun if product A moved a little faster than product B, because then I would have to plan my shots a little more carefully if customers who wanted different products spawned near each other.

(+1)

Hey, thanks for the honest feedback! When the idea of the core gameplay was in my head, it looked much fun but when I was about a day into developing the game, I realized that the actual game was way too basic and not that much of fun. Time was running out and I had to stick to this idea. Anyways, I am glad that you liked certain elements of the game. And yeah, I'll fiddle with the speeds and a few more things when the voting ends to release a post jam version :D