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Hi fredxvi, I think that you approached the theme "Out of Control" from a really interesting angle. The idea of building a game around doing your best to make others happy, even if it isn't always possible really works for me. Unfortunately, I don't think it worked out in this case. I can see why you may have wanted to make the mechanics, and responses of the AI, obtuse. What social interaction isn't a bit obtuse? But, It did not translate into a game I  want to play. I was unsure what my chocolates, singing, and cha-chinging  was doing most of the time. I think that it would be really awesome to see you take another stab at this idea. More games about making other people happy are always appreciated!

Honestly, this game had so many bugs. I think more feeback from the characters could have helped but this game had so many bugs during development that i really only got out a tech demo. Sickness and sleepyness spreads. Happyness, mediocre, sadness, and anger are all caused by the fact that each ability has an AOE around the player and causes the AI to change states. I definately could see myself trying out this idea again. :)