Honestly, this game had so many bugs. I think more feeback from the characters could have helped but this game had so many bugs during development that i really only got out a tech demo. Sickness and sleepyness spreads. Happyness, mediocre, sadness, and anger are all caused by the fact that each ability has an AOE around the player and causes the AI to change states. I definately could see myself trying out this idea again. :)