Fun concept! I would have liked to either be able to see obstacles more in advance or have more responsive controls (i.e. the obstacles accelerate faster when clicked). As it is, if two obstacles were too close to each other then I would have no way of knowing that the frontmost one was blocked until it was too late. The game felt pretty in-control due to the pace and the predictability of the character movement - even though I didn't control the character, it would only mover forward straight. The obstacles being the same shape and orientation also made it easy to fall into a pattern once I figured things out. Finally, having instructions available before the game start and more readable would be helpful - I died at least 3 times trying to read what the words said initially. Overall though, good effort, I'd like to see it expanded on!