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(+1)

Really fun game! Presentation is great, and it's a really nice and polished experience (especially love the pseudo-3D pixel art). Wish there were more levels, but that seems like the mark of a good game since you've left the player wanting more. Oh well, only so much that can be done in 2 days!

Maybe one bit of critical feedback would be that it was a little jarring to be able to grab some items and not others. I think there was a shield and a key at one point or another that I couldn't grab, and while it was part of the puzzle (how do I get this key if I can't just drag it out of the room!?), it did break the internal logic of the game a bit... maybe if there was some kind of glowing effect around them to say that these are special non-interactable objects like non-rewindable objects in Braid which have a green glowing effect around them to mark them as unique?

Overall, great submission!

Thanks for the feedback!

I tried to differentiate draggable items by making them wiggle. But yeah, it is not noticeable enough. I will definitely add some kind of glowing effect after the jam!