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The game did feel very chaotic at the start, with trying to figure out how to get around the house and grabbing the multiplying trash all at once - the carry limit was a big help in that. Once I figured out the house layout and patterns, it became easier and I was able to find a rhythm - however, I can see how this could be expanded on easily with more levels or gradually introduced variables to mix it up later. The game felt (and looked) good to play, so even once I settled into a pattern it was fun! I'd like to see more !