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(1 edit) (+1)

It's rough and feels incomplete,  and doesn't really fit the theme too well, being busy or making the game challenging isn't the same thing as losing control - BUT I absolutely love the idea! A first person chef game? I don't think that's ever been done before. 

One thing I'll say though is avoid putting in huge swaths of text in your tutorial page. Keep it very short, and teach the player how to play the game naturally throughout the game itself. 

(+1)

I completely agree with you, in the end we were too ambitious and so the game doesn't really feel complete. I had ideas to make the restaurant feel more out of control but again there was not enough time. Bad decision on our part but thanks for your constructive feedback.