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(+1)

Very fun! I like the quality of life mechanics like how when you hit a checkpoint you are automatically transferred into edit mode. Its the little things. Some very clever levels, like level 10 with the misdirection, really got me there. A few things i could see improved, for one the text box with the character is a little small, but it has important information on it, so it kinda just gets lost. The way the wire works is somewhat confusing, but its ok. And i feel like there had to have been some way you could have done away with having to switch between edit and wire entirely, but i cant exactly explain how i think it could be done. I also experienced a bug in lvl 14 where it wouldnt let me drag the blue card around the bottom unless i moved it really slowly. Other than that i had a great time, and i loved the ending! 

(+1)

Yeah, the movement does feel pretty weird at times. Thanks for the feedback on that! We really wish we had more playtesters before the jam was over as this is definitely something we should have kept in mind. 

I agree the textbox is rather important, we'll look at how to scale everything so that it strikes a balance between not cluttering the screen and showing all relevant information. Communicating with the player is super important for things like these haha!

Thanks so much for your kind words again :)