Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

hue

120
Posts
12
Followers
11
Following
A member registered Jun 12, 2020 · View creator page →

Creator of

Recent community posts

Ayy!!!! you did it :DD huge congratz!!!!! incredibly deserved for everyone on the team <3

spent so long on this game forgot the jam ended omg so sorry :,(( on the flipside i'm only one upgrade away :0 great work, was super nice running this in the background >:)

Cute fun game! love that i was shooting the ball with hearts hehe <3 i think sometimes it wasn't shrinking the ball though on the second level, unless it needs to get hit multiple times to shrink in that case

The game is so creative, well drawn and with an amazing soundtrack to match it. You all should feel super proud for this! puzzles had me scratching my head at times :) and pips so cute :)

As a binding of issaac fan i really enjoyed this!!! wish there were more levels to try out cuz this is really fun!!! also the philosophers stone(?) feels like just an straight up curse, was hoping there might be some way to reasonably finish a level and win so long as it's hitless but i was mistaken ahaha :,) great work!

chameleon on that ozempic darn!!!!

game is so cute so fun love the movement physics. great work !

ragh romania mentioned!!!!!! 

game is super fun! game scales up pretty quickly and i really dig the fact that there's only certain things you can place at any given time, it's a fun challenge (similar to our game lol). I think it'd be cool if there could have been little trains going along the tracks to know how stuff is moving (nitpick I know), but something for a post jam build maychance? :)

lvl 1 sardine vs lvl 100 ceo fish

real talk tho the design and art is so gorgeous omg love it <3333 wish the fish was a bit faster, but it's still a good time!! great work!

Cute little game and great use of the theme! I feel like there's maybe one obstacle that kills my runs every time (rectangle that I feel like I have to grow twice when box is on it but don't have enough time), but otherwise very addictive hehe :D

Really dig the art it's giving flash games I grew up on (+ the obligatory jojo ref mention lmao). Wish there was music but it's understandable for how tight the deadline is. Great work!

Super clean and polished game!!! Music sets the mood and the art is impeccable :00 would've liked to drop the stuff a bit faster but this is just a tiny nitpick. Congratz!!!

surprised there's not more reviews for this lol

this game is wild omg, I love it love it love it. Addictive, satisfying, stylish, omg. I loved building my Howl's moving castle ahh fortress. If you ever keep working on this pls lmk! I wanna see more stuff with this (and a bit more of a challenge hehe >:))

Love the concept of this game! reminds me of the changing formations in games like Little Kings story!! you explored the mechanics in a great way and even if I sorta got stuck in the second level (skill issue), i'd love to play more :)

THANK YOU haha :D I was hoping to make it all pixely but i never finished that mode. so happy you noticed <3

thanks for playing! Yeh, I should have done a better job of making it more clear you can change perspectives (pressing wasd) to allow for dropping in 3d but even then it's a bit tricky haha. You're not the only one that felt it so it's something to revisit for the post jam build. Thank you for the feedback/playing!

thankyouuu!!! on second revisit i noticed I had to double click as well, but after that the game was super relaxing and chill!!! i don't mind the fact that the levels take a bit longer to progress through but if you guys end up making a post jam build with a different way to reel in fish (such as a minigame like in stardew valley) lmk because the atmosphere is unparalleled :)

after trying a bit I found that i had to double click on the fish, it might be on my pc specifically as nvidia had some warning messages about graphics drivers I didn't have installed, but got it working :^)

what a guy this gus is :>

This game is ADORABLE omg, the music is whismy, the art is so pretty (seriously great work on that front!!), and the premise and design makes for a super fun experience. I want to know where this bunny goes next frfr. I also found that the background was a nice touch, it helped make the grid a bit better to see and less disorientingg

revisited the game and didn't even notice, you can click on the florps in the terrarium!!! i retract my original nitpick this is all i needed hehe :> great work again!

I love this mechanic omg reminds me why i love puzzle platformers. The levels were really well designed, always felt like I had to learn a new mechanic, and by the end i felt like I was a pro at it B). The music was such a pleasant surprise too!

Thank you so much for playing! I was actually inspired by some other block stacker flash games and bridge making games, but i didn't see that many of them in 3d so wanted to give it a try :D the acorns system was also inspired by roguelike card games I played such as Slay the Spire :3

will do! thank you so much for the interest :) thankfully I put in wayyy too much effort into trying to make the game scaleable, so hopefully more to come!

(1 edit)

No worries haha, I really dig dark atmospheres but I think maybe it's also just the time of day I'm playing. I'm sure it wouldn't be a problem if I was playing in a darker environment lol :p will revisit the game tn maybe and see if it's better :p

A very cool spin on the theme that takes what works so great from Papers Please and adds the whole scale system. I really like it and wish I could play more but unfortunately my eyes are struggling after trying to read those IDs. If a patch ever gets made to increase the game brightness a bit more (or just the ids are a big brighter/there's a light feature for it) i'll def revisit to play all the way through. Great work on the style and vibes though! nailed it :)

thanks for playing and for the feedback as well! with 2 ppl suggesting the same thing it's def something I'll want to get to before the next release :)

The game is gorgeous, love the water and the cute lil whale you're on. I can't seem to get my line casting even though I tried every mouse button and a bunch of keys. I might be doing something wrong though.. idk if you guys experienced it before/if there's something I can try because I'd really like to give this a try i wanna make whale frend big :(

even though it was short the controls were tight, the mechanics were there, and the game felt really polished. The wall jumps felt so good it feels straight out of SMB, i can't get over how nice it feels to slide down the walls. Imo, you have all the pieces needed to make a full experience out of it, I think you should keep going! The hardest part is out of the way, now it's just building more of the levels :)

Super creative idea! Didn't see any other game that used scale in this way, very cool :) wish the rhythm section had the pieces outlined a bit better because I really had to lock in to make sure i was timing it right, but i get that it could've messed with the pixelart so it's all gucci.

Simple premise done with a lot of style, congratz!! Got ego checked by a lot of these lol I thought I knew more about the world ahaha. Could def see this being one of those type of worldle like games that people would just do one each day.

It'd be neat if you also added the (rough) values as well after sorting, so you could see just how different the scales are. 

(2 edits)

I wish my pet produced florp when it was happy, the game is so cute and I LOVE how you made gus just a lil guy. what a lad. loved giving him head pats. Do wish the game had a bit more you could do while waiting for Gus to rest up and recover his stamina/health, or if it worked running in the background (idt it does at the moment?) [edit: realized you can click florps that he's leaving behind oops lol] either way you should feel very proud for making a middle aged salary man the cutest thing I saw today :3

The game is super cute! controls are a bit weird to get the hang of (reminds of the wii play tank game though so it's def part of the intended challenge, keep it!), and i did feel like I often died because I'd have 5 shrooms spawn surrounding me and wouldn't be able to fire fast enough to take them each out, but if that gets tweaked i can see this being a really fun game! I was wondering, do the bullets eventually get big enough to penetrate shrooms?

Ate a sofa cushion and then a stale chip and washed it down with bottles of hot sauce 10/10. This was gut busting fun and the absurdity of the story was only matched by the hilarious and witty writing. Congratulations and please make more!!!

game is oozing with style! love the art so much and I have a soft spot for memory games so this was up my alley! Great work!

oooooh ur so right, I was thinking about a zoom functionality but didn't get around to implementing it. I think it would have really helped with appreciate the scale of the thing you made. Thank you for playing and thank you for the feedback, will def look into adding it post jam <3!

Thank you!!!!! yeah the placement took a lot of iterations to where it got and I'm still not the happiest with it, but glad it was possible to learn how to use it!!! might revisit at a later date to get it working perfectly >:)

omg... rip tower will be missed 😔😔😔 thank you for playing and all your kind words!!!!!

thank you for playing! Yeah, the cones were a bit tricky to get working because I didn' t know the models had to be convex.... Will probably revise it though and recreate the model to allow for that though! cone stacking will be a thing...

Thanks! that was the feeling we were going for :) glad you enjoyed!!!