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Thanks!
Yeah, I did mention about that. The game seems to take all the GPU it can have leaving none for the capture software, we haven't quite worked out how to fix it yet but hopefully we'll work it out soon!

if that’s the issue, forcing v-sync on or locking the framerate might fix it.

Yeah, locking the frame rate was the way to fix it (in most but not all circumstances). We uploaded a patch on another page with just an FPS lock so future viewers should hopefully have a better experience!