Thank you! The teamwork was great imo. Everything went smooth throughout the 48 hours. We usually agreed pretty fast or did great suggestions to ideas.
Just an overview on how it went time wise:
Sunday 21:00-00:30 concepting and working out ideas, 00:30-01:30 player movement basics and enemy movement basics. Around this time we went to bed until 09:00 ish, we made (almost) everything on saturday. Went to bed 00:30 ish and again wake up around 09:00. Sunday was just the UI, playtest for any glitches and some tweaks for graphics(particles mostly).