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SuperSander

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A member registered May 22, 2020 · View creator page →

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The idea is very nice in my opinion, but I noticed that it felt weird to place the blocks precise.

It always seem to snap to the middle when you try to pick something up or move it just a small bit, which throws a lot of things off due to the physics. This made it  a lot harder than it should be.

It did give a bit of Papers Please vibe with the sound when you're done, altho it did glitch out after that sound and never got me to the leaderboard I see people talking about.

The scaling controls felt like they we're set too high, I moved them just a small bit and the object was almost instantly gigantic or super small.

It felt a bit too difficult to control in my opinion, but the idea is certainly unique and the art style is 5/5, well done :)

I can't say anything else but a solid 5/5! I really enjoyed playing the game and would actually buy such game on steam if it were a full game :)

It was nice to see that practically everything can be scaled up and down, even the voice of bob changed.

Idea is nice, the mouse sensitivity feels really weird which makes it a lot harder.

Thanks for the feedback! Casters were actually my plan as well, but due to time constrains I had to leave them out.

Fun game! Great how it is possible to jump over him or sneak below him when he is jumping to dodge him as well.

Felt like I couldn't die before the end, which is a bummer in my opinion.

Had fun anyway, great work!

Really enjoyed this one. Got a bit harder when it went a lot faster, harder in a good way.

Well made, I managed to get 635299 points at most.

This is such an amazing game! It's easy to understand while hard to safe all of your vegetables at the later levels. Sound design is also well made and I didn't encounter any glitches. Well done!

Well made game, I didn't expect something like this in here!

Good job!

I kind of like it, a good memory game if you like any sort of RPG in my opinion :)

I played it quite longer than I expected. It's feels really nice to play. I wouldn't make any changes to how you have it right now, well done :)

Great game and very nice art!

I really enjoyed it! Played it a few times to get an high as possible score, managed to reach 2740 :) I don't know how, but I managed to put 2 artifacts in 1 row at the same time once. Was quite surprised when that happened.

Thanks for the feedback! It's quite a lot of great feedback :)
I will give some insight where I can:

  • I can understand the confusion a bit, I was struggling to get the hitbox a bit decent(claw was made near the end of the gamejam). I will look into it to make it easier to understand and make the animation a bit more clear(bigger maybe?).
  • (going to your third point): I haven't really thought of that, but you got a great point there. I think I like a combination of all of your given points. I am no artist at all so this point might take me some more time :) Some sound effect should be doable before sunday where I can upload an, hopefully, mostly bug free version(and more clear)
  • The heal was actually made just before I uploaded the last version(I think maximum of 1 hour before the deadline?) which made it really rushed and a bit unclear as you stated. Might think about some icon where the timer shows the CD within the icon when used and some visible round clock thing(no idea how to describe it). I think most games use it.
  • You are correct about that! I was aware before I uploaded it, but I gotta be honest that I couldn't bother with it for the time being since as you stated it fixes itself when you use it after you close the menu. I think it only occured when the sound is actually playing when you open the menu with X.

I am proud on how many heroes people defeat! I might found an "abuse" where you take almost no damage for a long time, which resulted me in defeating over 1k heroes(I am still thinking on how to fix it). When I did it without the abuse I think it's almost impossible around 450-500.

I want to thank you again for this amazing feedback!

It didn't ruined it at all! I still had fun :)

Good to know about the short blackout, was wondering what blackout meant in the instruction and thought the short blackout was just some flikkering.

I did notice the box, it's a nice touch!

The same I thought about the footsteps as the short blackout/flikkering, that it was just a nice aesthetic

Could be just me tbh.

I was searching for them and could find them sometimes, when I couldn't I heard a sound and within seconds it stated I failed. Took me 4 tries to get to the burger lvl.

This game is well made and quite hard actually. I didn't got super far, but it made me play a few times to get the hang of it!

Thanks for the feedback!

My friend also told me something about drifting to one side, I am not sure if something triggers it which only happens to a few people.

Do you have a controller connected by any chance? I am trying to fix as many things as possible this week to update it bug free after the jam :)

Thanks in advance!

I actually was thinking about adding eggs and mages in the beginning! This was the feel I was aiming :)

Thanks for the feedback!

It might be the dragon breath which should fix itself when you breath for just a milisecond. If we mean the same it could be because of something at the start or something with switching tabs/go to the settingsmenu.

Otherwise you did encounter something I am unaware of.

That's quite a lot! Is there any specific SFX you  would consider annoying? Or is it the SFX in general? I did add the slider specificly so ppl can turn anything off they dislike :)

I can try to make the mouse sensitivity lower, altho it is already close to 0 on the lowest(will still change it and upload it sunday^^).

Thanks for the great feedback! I will look into a solution for the slower first part, which I completly agree on.

Well made! Was some quick fun, best I had today.

I suspect most people find this one more difficult than others. Altho it still is an assumption ofc.

I was not aware of the rules of peggle or what the goal was. Now I do and I finished the game! Very well done.

What a fun experience! I don't really have anything negative about this game.

It's fast, fun and we finally get to know how the mess gets cleaned!

Fun game! I'd recommend.

Spamming rats was a nice tactic, after reaching close to 1k meat I started to spawn some ghosts and goblins. About a minut later the game suddenly crashed.

Neat little game.

Concept is decent, difficulty is not really existing when you spam the area so they spawn all at once.

Graphics are well made.

(1 edit)

I think I broke something. Really fun game imo :)


(1 edit)

I also tried Chrome incognito just to be sure, same result. Microsoft Edge and FireFox also has the same issue for me.

Which browser did you use and on what OS? If it works fine on one of these it might be going wrong on my end(altho other games load just fine).

Edit: I just noticed this in the Chrome browser console:

Failed to load resource: the server responded with a status of 404 ()

p5.js:57365 

🌸 p5.js says: [mySketch.js, line 17] It seems that you may have accidentally written "world" instead of "WORD". Please correct it to WORD if you wish to use the constant from p5.js. (http://p5js.org/reference/#/p5/WORD)

mySketch.js:17 Uncaught (in promise) ReferenceError: world is not defined

    at setup (mySketch.js:17:2)

    at p5._setup (p5.js:60991:25)

    at p5._start (p5.js:60926:23)

    at new p5 (p5.js:61231:20)

    at _globalInit (p5.js:60202:15)

p5.js:57365 

🌸 p5.js says: [mySketch.js, line 30] It seems that you may have accidentally written "world" instead of "WORD". Please correct it to WORD if you wish to use the constant from p5.js. (http://p5js.org/reference/#/p5/WORD)

mySketch.js:30 Uncaught ReferenceError: world is not defined

    at mousePressed (mySketch.js:30:10)

    at _main.default._onmousedown (p5.js:75886:38)

I am using Google Chrome and my OS is W10.

What a well made game! The art is fantastic and it's actually quite hard to get the egg back in sometimes.

Boo!

Concept is really nice! Some levels I didn't even need to do anything which is a bit of a downside in my opinion, altho the AI in those levels are well made so kudos for that.

Concept is quite nice!

The screen cuts off some text and art sadly. Going fullscreen does not fix this sadly.

The game seems fairly simple, I only pressed fight and I won. The idea is nice after all.

If you have time could you give my game a shot? Would be appreciated :)

The game doesn't seem to be working for me, when I press "Run game" the whole page is going gray.