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(+1)

This is a right mix of frustrating and rewarding, perhaps because the levels are so short. I also like the little introduction and the slow ramping up of the difficulty (what little of it there is).

I'd have expected a little bit more though, even for a jam game (that makes me a hypocrite, but even so). Only buttons and doors on top of the balancing feels just a little slight, like there is at least one more mechanic just behind where it cuts off. Boxes that slide along the floor for example?

(+1)

Very fair, I was actually pretty frustrated that I only made the handful of levels that I did. I worked quite a bit on making it relatively easy to actually make levels, then ran out of time to design them.

I'd be keen to revisit the game at some point and add some extra levels and features - boxes that slide across the floor could be a cool addition, maybe even sliding them onto buttons (though that would need the rotation to be a bit more predictable), or collectables that can fall off the level if you don't reach them quick enough...
I definitely agree there needs to be something more than just the player that ties into the level rotation mechanic.

Thanks so much for playing and for your comment!