Got it working! 🥳
Jepp
Creator of
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Fun! I like how the difficulty ramps up with larger houses and more items to bump into, as well as how the game introduces the obstacles (those darned cats napping in the doorways).
The occasional stumbling that affects the character is at a good level, I thought it was a nice balance between being noticeable, but not being too frustrating.
I managed to escape with 1 second left on one level, and it was a lot of fun being able to just make it out like that. I thought the timer was a little bit too tight on some of the later levels, but you still get a chance to save some score by escaping once the police are on their way, which is great.
Great work!
I was actually kinda worried about the solid wall texture. I wanted solid walls in the first level so you could observe the rotation/gravity effect without falling off the map straight away. I left the level-making bit quite late, so I just used the tiles I had on hand, and there were no real solid wall-type ones. Definitely something I would change if I could do it over.
Also visual cues for the gravity effect is a great idea. I was talking with someone about possibly having boxes that move around from the same effect, possibly onto buttons, and having some kind of indicator so you can predict how the environment will change is a necessity for that kind of thing.
Thanks for giving it a try!
Very cool (and challenging), I like the colour coding over the currently selected object depending on your action (hover, move, rotate). I admit I tried to move the checkpoint closer to the car at one point 😅
I like the zoom out to EDIT mode too. It could be cool to have very slow motion in EDIT mode, rather than a complete pause. Maybe for an alternate, more hectic mode?
Great work overall!
Very fair, I was actually pretty frustrated that I only made the handful of levels that I did. I worked quite a bit on making it relatively easy to actually make levels, then ran out of time to design them.
I'd be keen to revisit the game at some point and add some extra levels and features - boxes that slide across the floor could be a cool addition, maybe even sliding them onto buttons (though that would need the rotation to be a bit more predictable), or collectables that can fall off the level if you don't reach them quick enough...
I definitely agree there needs to be something more than just the player that ties into the level rotation mechanic.
Thanks so much for playing and for your comment!
Fun, and great art style!
I kept wanting to go for rebound shots on the slimes - it might be cool if you were allowed maybe 1 shot on a wall and still damage them. It also gets very hectic once you miss one shot (inevitably followed by more), so it might be cool to get something like 5% of a heart back per slime, or for shots to eventually disappear once they've hit X number of walls.
Hey thanks for the feedback! I did consider moving around those arrows at the start - it was one of those things where I was used to how it played since the start and it turned out a bit different to the layout of the rest of the game.
Speaking of unchanged behaviour... Spacebar playing the most recent chord was implemented long before the buttons were added and I ended up rarely using it in testing once the buttons were in.
Thanks again!
(I actually haven't watched JoJo yet ): but I've been recommended it a few times)