Spent a little bit of time changing a small part of the texture used by the floating platforms. This will hopefully mean that they are more easily identifiable. The idea for them is that they are normally staying in place with their power being supplied by the facility the game will be taking place in. In the present time period, this area is already in ruins, and so with no power, the platforms drop down from their past location.
Aside from that, I also managed to implement at least a functional pause menu to the game.
...A bit of a slow day, but small progress is still progress! The biggest thing slowing me down iis designing the levels and figuring out what other secondary mechanics I can consider to maybe add more complexity, but I guess I have to start small for now.