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This might be a great puzzle game, but I haven't really worked out how to solve the problems. I did complete several levels through trial and error, but I could not work out exactly what effect my actions were having, either intuitively or through the text descriptions on the itch page. The game sounds great: the subtle music and wind sfx give a bleak mood without it feeling oppressive or distracting. The main thing to improve would be communicating to the player how to play.