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Lots of potential. I don't like the feel of the controls, and think wasd should make the player move in relation to the screen, not in relation to the way the character faces (at first I thought these awkward controls were a punishment for shooting for too long). The audio was bugging out for me, and there didn't seem to be any boundaries to the levels. The controls were too uncomfortable to use to get very far. Nice visuals and music (when it wasn't glitching).

Thanks a lot for your input! We too have realized that the controls are too difficult... and are planning to change it after the end of the jam.