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HighBoyCowBoy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1441 | 3.304 | 3.304 |
Overall | #2350 | 2.783 | 2.783 |
Fun | #2406 | 2.652 | 2.652 |
Originality | #2500 | 2.913 | 2.913 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In our game, the bullets go out of control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
This game has an immense potential! The concept is just so creative and fitting to the theme!
But here maybe a few improvements:
I know the theme was "out of control" and the player controller in this game fits really well to this theme, although it really isn't as fun as with normal controls (that's just my opinion). Since you already have that with the shooting, it wouldn't be out of the theme without those controls.
Then add more feedback to the player, I want to feel that juice when I hit an enemy, you know what I mean? It's the same thing for getting damage, at the moment I don't feel the pain!
If you simply add a little camera shake here and there the game would feel so much more alive.
But don't take me wrong, this game is awesome and I had quite fun playing it! The things I wrote above, were my only issues. Keep up the great work!
Also, pls feel free to check out my game as well :D
Thanks a lot! You are absolutely right. Our game needs more juice.
Lots of potential. I don't like the feel of the controls, and think wasd should make the player move in relation to the screen, not in relation to the way the character faces (at first I thought these awkward controls were a punishment for shooting for too long). The audio was bugging out for me, and there didn't seem to be any boundaries to the levels. The controls were too uncomfortable to use to get very far. Nice visuals and music (when it wasn't glitching).
Thanks a lot for your input! We too have realized that the controls are too difficult... and are planning to change it after the end of the jam.
Haha I like that you can get lost in the dark. Setting up the controls to be relative to the direction you are facing was interesting for the game premise.
Thanks a lot. The dark part was added to unnerve the players. XD
It's a pretty nice idea, but the constant changes in zooming makes mi dizzy quite fast. Also being able to walk trough the walls seems to be an interesting choice. Well done overall.
I really liked the mood of the game. Some things you could add to make it "feel" better:
1-Screen shake
2-Particles
3-And a flashing effect when the enemies take damage
(Also in the end it shouldn't be "shoot to quit", but "shoot to restart".)
Good luck!
Thanks a lot for your input! We were facing some bug with the restarting the game. So it was last minute decision to change it to quit the game. However, we planning to add stuff like particles and screen shake after the end of the jam.