This was the greatest game about being a God of Incarceration I have ever played!
So far as my thoughts go, I do wish that I had a full-screen option, since it was hard to see and precisely grab the inmates at times (though I did notice you had a bit of a larger collider for grabbing than the actual size of the inmate, so kudos to you!) -- still, you could get away with a larger resolution in a game like this since the art is so simple (a compliment!) and iconic.
If you want to run with and iterate on this idea, consider:
- making the guards draggable and droppable too (maybe they are and I missed this, but it would make for some interesting strategy to be able to "deploy" guards to trouble spots
- introduce a losing state to each level by having the prisoners literally break the locks on the cells they spring their friends from -- I noticed there are more cells in some levels than you would actually need, so you could make an interesting challenge there, perhaps.
- You could make some truly sprawling levels if you have a fullscreen option and the ability to zoom in with the mouse wheel (or a button or something).
Considering the time constraints, this is an outstanding game. Great job!