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(+1)

Looks like you had some fun with this one! I like the attempt at world building. I got very confused though, after taking the third core I started bursting lightning and couldn't find the fourth one. After roaming around I eventually gave up. I felt like the level was just a bit too large and it's quite frustrating getting shot by an enemy that you can't see, even though I didn't really understand the consequences of losing the grey resource. Having a more elaborate UI could help players with processing your game and focus more on the experience that you wanted them to have.

Good luck!

(+1)

Thanks for the feedback! 

I was originally going to put in more furniture and larger enemies, but I ran out of time so it's just big empty rooms. There are definitely a lot of things I would have changed. Looking back, the enemy damage really should be increased and i-frames decreased. Also the enemy alertness was tuned purely for horizontal screen space instead of vertical. Next time I'll probably treat those two separately so enemies above you don't start shooting too early.