It was done on purpose, but it wasn't necessarily a good idea; that's what we call the Christmas tree effect: too many different colours, too many fonts and so on.
Viewing post in What are the best settings for theme_settings & screen?
Looks great now.
It's not a criticism at all but maybe the only thing is that the other text colours are not quite as bright as the white. Maybe making all your colours vibrant fits better with the game (keep the colours, but use the vibrant variants).
- 11 = bright magenta
- 12 = bright green
- 13 = bright cyan
- 14 = bright yellow
In addition, do try out these settings, and see what you think.
"scanlines" is really a temporary hack, and not a shader based implementation, but it makes the bamburgh font look a lot more attractive (in my opinion), and also it can give some texture to the large pixels too. I do plan to use a shader based implementation in later versions of Adventuron.
theme_settings {
shader = scanlines
textbox_capitalization = upper
}
You can also try scanlines out during the game, by typing CRT ON or CRT OFF. I usually switch it on myself. Scanlines will not be enabled on mobile currently as the screen is too small for the current implementation to work well.
Hi,
To solve this do not use the following in your game.
or adjective1_is "" or adjective2_is "" noun2_is "" or adjecitve2_is "" or preposition_is "" or verb2_is "" or verb_is ""
If you want to detect if the player is using more than two words, use the following logic
: match "_ _" { : if (inputs() > 2) { : print "Maximum of two words please."; : done; } }
Regards,
Chris