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Just a suggestion, but it looks like you have set your yousee_item_pen to be grey. It looks a bit odd to have two shades of white in the main location text.

Did you set something like this:

         yousee_item_pen = #ccc

Or this:

         yousee_item_pen = 7

Maybe just have the item list the same colour as the main pen, or choose a different colour?

If you prefer it the current way, don't worry about it :-)

It was done on purpose, but it wasn't necessarily a good idea; that's what we call the Christmas tree effect: too many different colours, too many fonts and so on.

Looks great now.

It's not a criticism at all but maybe the only thing is that the other text colours are not quite as bright as the white. Maybe making all your colours vibrant fits better with the game (keep the colours, but use the vibrant variants).

  • 11 = bright magenta
  • 12 = bright green
  • 13 = bright cyan
  • 14 = bright yellow

In addition, do try out these settings, and see what you think.

"scanlines" is really a temporary hack, and not a shader based implementation, but it makes the bamburgh font look a lot more attractive (in my opinion), and also it can give some texture to the large pixels too. I do plan to use a shader based implementation in later versions of Adventuron.

      theme_settings {
         shader                 = scanlines
         textbox_capitalization = upper
      }


You can also try scanlines out during the game, by typing CRT ON or CRT OFF. I usually switch it on myself. Scanlines will not be enabled on mobile currently as the screen is too small for the current implementation to work well.

I made the changes except for textbox_capitalization, I don't really like capital letters.

Can I change the content of the Parser-type message?

>CREDITS
Parser type : Sometimes may require more than two-words.

That's to inform the player if you use features like noun2_is "" or adjecitve2_is "" or preposition_is "".

Currently the message is not configurable.

I guess it's being detected like that if you test yourself for a third word.

I can think of a solution to this, but it'll take a little time to arrive.

One solution is to match CREDITS yourself, and you can put an entirely bespoke message there.

Chris

If you do, you can still see the system credits using *CREDITS.

Hi, 

To solve this do not use the following in your game.

or adjective1_is "" or adjective2_is "" noun2_is "" or adjecitve2_is "" or preposition_is ""  or verb2_is "" or verb_is ""

If you want to detect if the player is using more than two words, use the following logic

: match "_ _" {
   : if (inputs() > 2) {
      : print "Maximum of two words please.";
      : done;
   }
}

Regards,

Chris