Somewhat reminds me of Antichamber, but I was too dumb to understand the puzzles in a sequence they were presented. I feel like I went in the wrong direction from the beginning, so I'd suggest implementing a more narrow "tutorial area" to gradually introduce players to game mechanics.
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Thanks, probably will just keep it as a prototype for now. Maybe in the far future we'd explore something else. I'm curious to check out Hyperbolica, this upcoming non-Euclidean puzzle game built onto Unity, as it will apparently be part open source too. Might work some of the ideas we tested in this game jam in that.
Right now I'm more focused on starting up my digital hybrid board game company. Making a board game with digital components and getting it ready for Kickstarter is taking up all my time now.