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(+1)

What a wonderful experience! A nice rewarding secret room, really neat little concept, and a fun dungeon!

I only really had two issues:

The dungeon design was a little odd at one or two points. It was weird to me that the first section had the key to both the first and second section, if I recall, and I was very confused for a while as to how to get the ice wand, since I was hunting for the second key in the second section. 

And the dodging. The dodging felt very unintuitive and strange, and dodging away from my aim mostly felt bad. I think most games with dodge rolls (like Enter the Gungeon's great dodge roll) you roll in the direction you're moving and not the direction you're aiming, which works a lot better.

(+1)

Thanks so much!

1: I hadn't thought of it that way before but you're right, that layout might not be the most intuitive especially for a first level.

2: Haha yeah I'm getting a lot of notes on the dodging and I think I'd switch it to forward rolls if I had a time machine or a less tired brain when I coded it.