Refined game, it feels incredibly polished - kudos! The amazing sound design and art assets lend themselves to a tight, focused gameplay loop that fits the jam theme. The first level took me the longest to complete (I made it ~7 levels in), the wall destroy mechanic could be a bit clearer! Had one bug where the ball got stuck in a wall but there was a menu option to reset the ball, awesome!
Overall, very impressed with the level design and gameplay. Keep killing it! (PS. the name is awesome)
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Thanks! Great job, hope that you want to play it again after the post jam update. I agree, I will have indicators when you are close to something that can be interactive with. Also will try to put the player in a room with a normal door, then it might be more clear 😊 yes saw that some time in the testing phase, great that it could be used as a quick fix! My girlfriend is very happy now, she is the one that comes up with great names!