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Refined game, it feels incredibly polished - kudos! The amazing sound design and art assets lend themselves to a tight, focused gameplay loop that fits the jam theme. The first level took me the longest to complete (I made it ~7 levels in), the wall destroy mechanic could be a bit clearer! Had one bug where the ball got stuck in a wall but there was a menu option to reset the ball, awesome!
Overall, very impressed with the level design and gameplay. Keep killing it! (PS. the name is awesome)

Thanks! Great job, hope that you want to play it again after the post jam update. I agree, I will have indicators when you are close to something that can be interactive with. Also will try to put the player in a room with a normal door, then it might be more clear 😊 yes saw that some time in the testing phase, great that it could be used as a quick fix! My girlfriend is very happy now, she is the one that comes up with great names!