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(+1)

For your first game and for game jam this is very large and complicated, AI with goals and a lot of stuff going on, amazing job. A few critiques:
* separate card rules text and flavor text (usually small text with italics).
* Sound effects and ambient music goes a long way
* Make it much more clear what is being traded (moving cards to the center maybe?)

* It wasn't clear what the card types were I never felt like I saw a setback?


I really like the concept of the game and I think you should develop it further.

I would like to give the game another try but I couldn't figure out how to advanced after my first trade I had the sand tribute card and 3 sand, but nothing happened, I tried trading a few more times, but still nothing. Did I have to do 3x24 trades just to advance? that seems like a lot of bogus trades once you have the cards you need to advance.

(2 edits)

Hello Verrazano. thank you for the feedback! I really scrambled to finish it so I'll hopefully implement everything people have suggested after the Jam period ends.

The cards should resolve automatically once you run out of the 3/3 trades and as long as it has the highest priority.  Setbacks are the cards that say "you suffer a setback". They should have three red exclamation markers as an overlay, while advance cards have one green marker. You indeed need to exhaust the 3 trades for the timer to tick down and for the "round" to end. If you have what you want, the fastest way is to "trade" then decline the AI offer. It could be possible that the trade resolved and you somehow got the same cards when the turn passed. If not, it's probably a bug. Promise I'll add a "skip" functionality when I get the chance. I appreciate the feedback : )!