This was a really cool way to handle the control switching theme I've been seeing around! I really liked the character, animations, and the handling felt good and responsive. There was a little portion where I was getting the wall jump and had issues switching because my other movement option kept bouncing back into me and there wasn't an easy way to cancel that. I also think I got softlocked here, since I can't go left and the wall jump doesn't reach past this pit, even if I use it so I get peak height. Either way, good game! I love that there are multiple ways to go, each checkpoint feels like its own self-contained puzzle and it's really impressive that ya'll designed this without some sort of level select screen or something. I like that it's all one continuous map!