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This was a really cool way to handle the control switching theme I've been seeing around! I really liked the character, animations, and the handling felt good and responsive. There was a little portion where I was getting the wall jump and had issues switching because my other movement option kept bouncing back into me and there wasn't an easy way to cancel that. I also think I got softlocked here, since I can't go left and the wall jump doesn't reach past this pit, even if I use it so I get peak height. Either way, good game! I love that there are multiple ways to go, each checkpoint feels like its own self-contained puzzle and it's really impressive that ya'll designed this without some sort of level select screen or something. I like that it's all one continuous map!

(1 edit) (+1)

Yes sadly that is a softlock I somehow overlooked. If you feel like completing it, I will publish a fixed version right after the jam ends.
But it is avoidable if you switch jump instead of left.

But more importantly, Thank you for this feedback, and I'm really glad you liked it!

Awesome! I'll follow you so hopefully I get that update :)