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(+1)

 Nice entry! I really liked the level design, the new mechanics are introduced in a nice pace and the ways they are applied are pretty interesting in each stage. I believe I finished the game, since in the last stage the character is stuck on the being pulled animation, and on the last stage there is a glitch like that (like it says on your game page). The art is very nice as well!

 I have suggestions as well, hope you don't mind :)

  • Some sound effects and music would make this game feel a lot better. For instance, the right SFX would make the knight feel a lot heavier, increasing the "game feel";
  • This is just my opinion, but the game seems to be kinda slow. I don't mean that it has low framerate, but the character falls really slowly, and feels kinda floaty. I think it might be the gravity that is too low, but that's a guess;
  • A trajectory indicator would help a lot on the later stages;
  • A tutorial would be great! And it doesn't need to be a complex one. Just saying that the player can use the mouse to pull the blocks would be enough. In the beginning I tried moving with the keyboard, and got kinda stuck for a while, not knowing how to play. When I discovered how to play properly, I really liked the game :)
(+1)

Thank you so much for playing, and especially for the feedback! I'm glad you enjoyed it (and yes, that was the end. Unfortunate that we didn't get that fixed before we submitted 😅). 

In retrospect we really should have done more to explain the mechanics to the player. Definitely something I want to fix if we return to this once the jam is over.

Anyway, thank you again for playing! Have a wonderful day :)