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(+1)

Hey exxaggerating, thanks for the feedback on the art style. :)

The real-life lag reference is a nice observation. if you look at hierarchical systems, like armies for example, it takes a while until commands reach their final targets in the field, and in a way the game simulates that, on a micro level.

A really interesting comparison and a good way to show why deeply nested hierarchies are ineffective for quick decisions! :D