Really cool game, with some nice visuals and a great, classy concept.
However I often encountered the issue that I died right at the starting point as soon as I pressed a button. It seemed to happen ever other death.
To be honest, my first impression was "rather meh". Mostly because I did not understand the reason why you could rotate the camera. But then in the second stage, the game got really interesting, especially once the obstacles and mechanics got combined into larger puzzles!
So, great game! :) just my main feedback: I think the early levels are a bit too long, the last two stages are were the game gets really exciting in my opinion!
Very simple and yet effective and great concept! :D
Besides that, the art was nice and fit the minimalistic style and, to my very surprise, the music fit perfect to some gun sounds!
An addition that would make the game probably more interesting would be additional types of guns that you randomly cycle through!
Thank you very much! Initially, we were inspired by Mini Metro but then decided to go with the blueprint style as it fits the "plan the railroads" quite well.
We will see, we came up with a lot of intriguing ideas and might elaborate some of these more thoroughly, but maybe we'll give this one a rework too :)
A cool concept, but it kinda loses its flair when you just manage to rush through the game without any "losing of control" (like, for the first few games I didn't even notice anything and thought the game was broken) :/
But still a great idea! Maybe start with randomised controls at the beginning ? :D
adorable doggo!!
And interesting idea to mix up the element of stealth with the element of ... barking.
However it feels a bit unfair that once you enter the vision of a guard (and they are not chasing you), they will focus on you until you break line of sight :( which means that at some point you either have to restart of just run for it (which is quite often the solution, just run for it pass all the guards and dodge the balls and such, was an interesting approach :') )
Amazing! One of my most favourite so far!
The idea of this unstoppable explosion giving you both an extra jump and an obstacle which you have to consider when going your way through the world. A really interesting mechanic!
This is a game design jam, but still: Cute and nice visuals and great soundtrack!
I really dig the idea and it is a very interesting idea to control a character!
However, at first I was extremely confused, why I am moving forwards at some points and at certain points backwards.
Also, you should add a warning for the flickering effects at the very beginning (or for your text in general). It is very hard to read and might cause some problems for some people
Very fun game, perfectly awkard tongue contacts (;p), I just some problems realising, that the left player had a different colour than the right player (I was probably just too stupid to look at the tip)
Also, it is quite hard dodging the black balls when they spawn near the left/right end of the screen close to your tongue's root :(
Very lovely and adorable art, the idea is quite nice!! The controls felt a bit clunky at first, but you get used to it :)
Some hitboxes seem to be a bit broken (like some pipes and trees) and you can easily get out of bounds and just walk around outside the forest/villages ;(
But besides that, a really lovely game!!