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Very creative idea! I like the random events! It was hard to understand at first. More tutorials might be needed.

(+1)

Oh well, if anyone decides to pop in on the comment section I'll tell you a fat one.
(Not that you should read it at-first, outside help would probably increase the quality of the game past the deadline!!!)
When you hover over a universe monitor it shows you text from top to bottom being the Upcoming Event, Percent Of Happening, Time In Ticks (60fps) To Occuring, & Cost To Duplicate.
Your cash will increase by overtime, whatever is cool looking gives you more money (e.g. the rock and shrub gives you bare nothin'; The moving objects like the Legless, Dog, & Bird gives a tad more; The cool as hell (sick) things like the Star & The Planet gives you a ton, yo.)
If your cash is over the amount to duplicate what you're selecting you'll pick it up and you can drop it on the other 5 monitors to overwrite it and duplicate the universe, this will of-course take your cash away and increase the cost of the current and duplicated universe 5 times as it is now probably a priority to be duplicated again. The duplicated universe will of-course have a different outcome to what will happen thanks to quantum physics or something idk.
Most of these objects attached to the planet can be killed and stuff, stronger objects survive dying however. For example a fire cannot kill the establishment but the meteor definitely can.
Unexplained for a reason maybe is how as you go on more events are introduced, the final events are just the black hole a bunch of times so that's why it occurs so much and at the beginning it's just all trees. Your goal is get a universe with a bunch of crap on it without it being erased from existance. Altogether, however, the game is not really "gamelike" but I don't really care haha ah.