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This is the sort of game I would love to make: Something that is far more text based and story driven. I loved the idea of the helplessness of just screaming into a radio and hoping the person on the end would listen, however I didn't see the reason behind only being able to send 3-4 commands. The game also just feels like it ends randomly. Some sort of static on screen when the game ended would have helped to show that it was over.

I know you have said you'll fix a couple of things and I look forward to playing it when you do!

Thank you so much for giving the game a shot! The amount of commands that can be sent /the literal balance of power is yet another of the issues that I plan to address in the post-jam update (which I know you've noticed I said I was doing, but can't remember if I've addressed that issue to anyone else yet). The fixes will come once voting closes, I assure you. :P Thank you again, I appreciate the feedback! :D