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(+1)

This game is dripping with style. The concept and the artwork fit neatly together as a theme. The core gameplay mechanism is equal parts intentionally infuriating and eventually rewarding as you start to get used to mapping the controls on the fly.

There are times that it's hard to tell whether something is an intentional part of the challenge or just accidentally frustrating, such as the mouse seeming to repeatedly refuse to grab a wire as the timer ticks down.

(+1)

Thanks a ton mate! Yeah the frustrating parts of the level design and mechanics are definitely intentional on my end haha, I like being a bit of a dick I guess!
The wire grabbing is indeed a problem and it's something I struggle with when playing the game myself, definitely one of the first things I would address if we were to further develop this! Thank you ever so much for the feedback, it's super appreciated!