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What I didn't like:

  • I think there's some weirdness with picking up boxes when you're trying to do it frantically. I didn't quite pin it down, but it was either picking them up when I didn't press the button or it was NOT picking them up when I DID press the button.
  • There's a bit of collision glitchiness when you hit some edge cases with conveyors and boxes.

What I liked:

  • The concept is sound and it's well-executed. A lot of games in this jam that steal control from you seem "random" and annoying, but the spinner gives you enough lead time that it doesn't feel like a surprise at all, and you can prepare your next move as a result.
  • The game feel is basically perfect. The entire thing is very polished and tightly controlled.
  • The tutorializing is also perfect. I was able to pick up the game, figure out what's going on, and complete the first level on the first try, all without reading the description. Good pacing for sure. I haven't even been able to beat the second level yet and I already know that the strategizing and positioning involved makes this a neat sort of frantic puzzle game, and that's really interesting.
  • The art is very well directed, and the audio is serviceable (but sadly no music).

Overall, for a one-person project, this is everything you'd like to see from a game jam game. It's a game you could probably sell on a storefront with a bit of extra development. Great work!