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A jam submission

Rotational ShiftView game page

Who has the next shift? The wheel decides.
Submitted by gleeson — 1 hour, 17 minutes before the deadline
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Rotational Shift's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#704.3984.398
Originality#1454.1444.144
Overall#1813.9133.913
Fun#5033.5623.562

Ranked from 402 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You cannot control who you can control.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 161 to 142 of 161 · Next page · Last page
Submitted

Great art and clever gameplay, maybe it need an option to quick finish the level when the box quota is achieved.

Submitted

Amazing looking graphics and I liked the concept a lot, and  the gameplay had a nice feel to it. 

Submitted

The controls took away 1 star from fun but totherwise this is an amazing entry

Submitted

Very fun entry! I struggled a little with the controls but otherwise this game is very well made.

Submitted

Cute art style, fun game-play and a really original idea!

Submitted

Great game! Really nice pixel art too. I think the guys dying on the conveyor belt is kind of annoying since you can't control when you'll be able to move them again (I know you can pick them up but it's not always easy). I had the green guy stuck in there jamming up the whole thing and when he finally came to life he was just stuck under a box and I couldn't move him. But really solid entry!

Submitted

Nice idea! The game feels good to play, and the difficulty is challenging but fair. Good job to the dev!

I really like the concept of this game! It's very original as well. I personally really love the art style of the game, since I am a big fan of pixel art! My only problem is regarding the controls. I really tried, but I simply coulnd't get the hang of it. In my personal opinion the controls are just a bit too finicky and I think that is why I couldn't get used to them. Even though I didn't really get to see a whole lot of the game, I can still tell that it's absolutely a great game! Well done! ;D

Submitted

Solid concept greatly executed. The timer is helpful to let you know where to position yourself in the level and I liked how you can move other workers if need be. Good job.

Submitted

Really great concept. The controls felt sticky at times, but it was really fun none-the-less

Submitted

Looks great, and is a fun idea. One thing that turned me off was not being able to jump just a little bit higher. On the second level, I couldn’t jump from conveyor to conveyor, which was unexpected, otherwise it becomes really hard to get the box on the ledge to right.

Still, this was a great play and a lot of fun!

Submitted (1 edit)

I love this game!! It's really original and a fun little party game. Would love to see it developed on further after the jam. I would pay to play this with friends.

Submitted

Simple, good looking, readable...It is quite finished product:) Superb!

Submitted

The controls can be a bit finicky but other than that amazing job! The art is superb!

Submitted

The players get stuck sometimes and the wheel often dissappears. Really charming and fun nontheless

Submitted

Couldn't for the life of me complete the second level. The difficulty is a bit too high and the controls a bit too finicky. But I really like the concept, and it's a gorgeous game as well! good job!

Submitted

Really cute ! As already said, some cool tunes and a bit of polish (some collision issues when trying to jump over coworkers) and this could definitely be release.

Well done.

Submitted

Nice game. I loved the mechanic and the polish put into it. With some music I think this could make for a pretty cool full release.

Submitted

Very cool game, I can see this being sold on steam

Developer

Thanks for the feedback, everyone! Unfortunately due to the 48-hour constraint, I was not able to address any of the bugs that popped up or add more polish to the controls, I just simply ran out of time.

I will release a post-jam version that addresses all these issues once the voting period is over.

Viewing comments 161 to 142 of 161 · Next page · Last page