Ey Alex, quite a score you have there! My personal best has been 1:16, so you were really close to beat the designer hehe.
The keys do change graphically (left movement key always remains the same colour but changes position in UI) but I undestand there is little time to notice this, specially in tricky upside-down situations!
If you want to try again, a cool tip that i can give you is that the control scheme is not fully randomized (we had that early in development but it was too difficult). In fact, keys always follow a clockwise order ("jump" always is to the right of "left" and "right" is always to the right of "jump") , meaning that we are rather rotating the keys. It helps me to think of it as if AWSD were each a number in a round clock, and you were only rotating the clock. Actually, there are only 4 possible combinations!
Thank you for playing our game!