Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

For me the perspective certainly added to difficulty.  Maybe that was intentional, but I still would've preferred looking straight to box openings.

Thanks for feedback.
Yeah, the perspective could've been better. I wanted to get the best angle without having the camera go inside the wall. However I guess that wall could've been an invisible wall and that would probably solve that problem.