Devlog #2 = Simple enemy, sprites and big changes(13/07/2020, 14/07/2020)
As you already know I had made a simple character that moved and shot in the direction of the mouse, but everything was dull and lifeless, so I decided to make an enemy that follows the player and dies after taking too much damage.
But doing this was more difficult than already thought, it took more than 3 hours just to fix bugs, but I do not complain, these bugs as well as any mistake in life help us improve. I also made big changes about the future of the project, I always went (at least that's what everyone talks)a good designer, but I can not if I want to draw a fly with the mouse, so I had to change the graphics of the game, they will continue to be colorful, but less complex, I planned to do something I'm not capable, so I decided to make the graphics more minimalist , and honestly, I thought it was amazing! Of course it's not perfect because I just did the sprite of the character and the weapon and still lacks some effects, but I think when finished it will be pretty cool.
Summarizing:
-Simple enemy
-New sprites
-I learned how to make particles in Unity :D
How the game is currently: