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(+1)

Really cool, worth giving it another polishing iteration to show its full potential :) mostly balancing (enemies respawn a bit too quickly and once you're losing your projectiles you're essentially stuck). Good job!

(+1)

thank you! Yeah I’ve actually continued work on this since the jam ended. So far I’ve got an actual ship model, fixed a number of bugs, added a proper reticle, and im working on a few other things as well. I’ll definitely look into the respawn time (I think that’s a valid criticism) and I plan on adding a few other ways to move around as well.