Things I liked:
The opening cut scene was hilarious, and it along with the tutorial gave the whole game a nice sense of cohesion. The whole premise was a remarkable original take on the prompt, and the idea of using chickens as a dual purpose mechanic--kill them to get health when you need it, or let them live to potentially last longer-- helped the idea feel fleshed out. The day-night cycle was clearly communicated, and I particularly liked how the music went silent. The monsters staying alive to hurt the werewolf was a clever touch.
Potential areas for improvement:
I personally have never liked using spamming buttons to control a character. Your game manages it better than many I've seen, but I think it drags the game down a little, particularly in the werewolf sections; something involving luring the werewolf around, possibly set up during daytime, would have elevated the game. Having said that, you have a lot of mechanics for a game jam game, and adding another probably just wasn't feasible. This is going to sound crazy, but I liked shooting the grass more than the monsters; it felt really fun to have to avoid hitting the chickens, and I've shot monsters too many times by now.
Overall;
I thought you had a really creative and interesting take on the prompt, and I'm glad I was able to see it, though some slightly tweaked mechanics would easily have made the game even more rewarding