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(+1)

Things I liked:

The opening cut scene was hilarious, and it along with the tutorial gave the whole game a nice sense of cohesion. The whole premise was a remarkable original take on the prompt, and the idea of using chickens as a dual purpose mechanic--kill them to get health when you need it, or let them live to potentially last longer-- helped  the idea feel fleshed out. The day-night cycle was clearly communicated, and I particularly liked how the music went silent. The monsters staying alive to hurt the werewolf was a clever touch.

Potential areas for improvement:

I personally have never liked using spamming buttons to control a character. Your game manages it better than many I've seen, but I think it drags the game down a little, particularly in the werewolf sections; something involving luring the werewolf around, possibly set up during daytime, would have elevated the game. Having said that, you have a lot of mechanics for a game jam game, and adding another probably just wasn't feasible. This is going to sound crazy, but I liked shooting the grass more than the monsters; it felt really fun to have to avoid hitting the chickens, and I've shot monsters too many times by now.

Overall;

I thought you had a really creative and interesting take on the prompt, and I'm glad I was able to see it, though some slightly tweaked mechanics would easily have made the game even more rewarding

(+1)

Thank you so much for your nice and detailed comment.

It makes me very happy how well you understood the idea of the game, the mechanics and how many of the details were purposefully placed where they are. 

I agree with you that spamming a button is not the best idea to make the werewolf stage enjoyable. Initially it was going to have 3 different states: completely under control, out of control and partially under control (what you achieve by pressing repeatedly the same button), but I simply did not have enough time to develop the idea completely. Also there was going to be a part with tower defense-like mechanichs in which you can build walls and little towers to protect the chicken and defend from the monsters. I really wanted the make the players think strategically about when it is convenient to lose a few chickens and when not in many different ways. 

I really appreciate you elaborated comment! :)