Thank you so much for your nice and detailed comment.
It makes me very happy how well you understood the idea of the game, the mechanics and how many of the details were purposefully placed where they are.
I agree with you that spamming a button is not the best idea to make the werewolf stage enjoyable. Initially it was going to have 3 different states: completely under control, out of control and partially under control (what you achieve by pressing repeatedly the same button), but I simply did not have enough time to develop the idea completely. Also there was going to be a part with tower defense-like mechanichs in which you can build walls and little towers to protect the chicken and defend from the monsters. I really wanted the make the players think strategically about when it is convenient to lose a few chickens and when not in many different ways.
I really appreciate you elaborated comment! :)