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(+1)

I really enjoyed the cutscene. I felt it had an interesting pseudo-horror, pseudo-parody appeal. Kind of reminded me a bit of moments from Paratopic. I found the game itself to be just too glitchy to really enjoy. It seemed I kept building speed until I would jump right over the finish and into oblivion. Walls and some steeper slopes felt like suggestions, and I clipped through the ground on multiple occasions. The way that the things you had to dodge would constantly spawn right in front of you at the start without warning was frustrating, and the fact that it took you back so far was unnecessarily punishing. I think there's potential, particularly with the aesthetic, but the gameplay just wasn't fun for me.

(+1)

Thanks for the honest feedback! Going back at the start of the level (and loosing 1 level of difficulty) was a choice made to counterbalance the overall difficulty of the game (it's already really short and each level can be beaten in less than 30 seconds so I wouldn't call it 'punishing' but I get your point). As for the glitches, I'll try my best to fix those post-jam!

Thanks for playing :D